


There are various entrances and routes to take to reach your intended destination. And one of the reasons for this is because the stealthy route will also show you the myriad of ways that you can approach the game. The game is best when you go the stealthier route. It isn’t a good shooter, and so if you’re playing it as a shooter, you’re probably going to have a rather boring time. It doesn’t lend itself to massive, fun shootouts like an arcade shooter, and is instead very tame and will mostly see you taking out enemies, if you do decide to go the gun-toting route, with point-and-click efficiency. Basically, the best way to describe the actual gunplay is “fine”. It does nothing particularly interesting, but it also handles everything very adequately. When behind cover, it basically plays like any other third-person cover shooter. It is generally in first-person, although it does switch to a third-person perspective whenever you are hiding behind cover or climbing a ladder. So, let’s instead talk about the non-spoiler-y stuff for now. This points to an immediate narrative issue with the game, but those issues will come later because they can be a bit spoiler-y. All that really matters are your choices in game, and even then, those choices don’t appear all that important in the grand scheme. Although, an immediate thing to note is that despite being completely playable as a non-violent game, there don’t appear to be any visible rewards for playing peacefully or violently. And you get to start off the game in traditional Deus Ex style by being thrown into the middle of a conflict zone and have to decide then and there whether or not you’re going to be the murderous type or the stealthy, peaceful type. Anyway, the game picks up, once again, from the perspective of the protagonist from the last game, Adam Jensen, a rather bland character, but he’s adequate enough. Mankind Divided picks up after the forgettable events of the previous game, but at least the devs were kind enough to put a narrative recap video in the main menu. What eventually came out of that was… well, it was fine. It was a sort-of-success, but it also did a lot of things wrong, and so the sequel to that prequel, Mankind Divided, had smaller shoes to fill, but it still had a lot to deliver nevertheless. It can be rather difficult to be a follow-up to one of the greatest narrative-focused games of all time. This is the sequel to the prequel to the original Deus Ex, and when that first prequel, Human Revolution, came out, it had some tough shoes to fill.
