


Whilst fetch quests such as these can be tedious, they’ll be necessary to assure Shepard’s survival, along with offering a boosted guarantee for those playing with an imported Shepard. These missions include all those involving scanning planets to pick up and deliver extra assets. This means that not only do they need to make the right life-saving decisions, but they also need to complete every mission that comes their way. Those who’re jumping straight into Mass Effect 3 with a non-imported, factory-fresh Shepard can still achieve the 7800 TMS for the perfect ending, but they need to be careful.

Talking with the Catalyst on the Crucible before making your final decision In Mass Effect 1, did you kill the Rachni Queen before enlisting the aid of the Breeder clone and her drones to help build the Crucible in ME3? Too bad, those Reaper-made clones will betray you and lower your Total Military Strength. In Mass Effect 2, did you secure the loyalty of all your squadmates by completing their individual missions, helping ensure their survival? Good, because they can join the war effort in Mass Effect 3 as an asset, each with their own military strength. Let’s go into some of these all-important decisions with some examples. Reputation speech checks like these are usually the quick-resolve to securing peace between both parties.

Also, this may go without saying, but when you’re in a confrontation where you need to pick between two sides, always pick the Paragon/Renegade option if either’s available to you. Those on Renegade playthroughs, however, may need to be nice once or twice more than they’d like, saving an extra life or two in lieu of being a badass. This may be simple for Shepards on a Paragon playthrough.
